Custom Magneto by aa250 and bdc Mugen 1.0 version (June 11,2014)

PLEASE READ
-You can no longer switch between all moves and not all moves.
-This character for mugen 1.0 only if you want the winmugen version you can grab
him off the download, but you will be missing out on the updates and fixes I made
to this one.

Gameplay: Custom 6 button

Movelist 
;----------------------------------------------------
[Hypers]
Magnetic Tempest LV1: 		~D,DF,F, a+b,b+c,a+c 
;---------------------------------------------------
Magentic Shock wave LV1:	~D,DF,F, x+y,y+z,x+z
;----------------------------------------------------
Magnetic Shield LV2:		~D,DB,B, x+y,y+z,x+z 
;---------------------------------------------------
Magnetic X Tempest LV1:		~D,DB,B, a+b,b+c,a+c
Magnetic X Tempest Throw Metal: ~D,DB,B, a+b,b+c,a+c

[Specials]
EM Disruptor:			~D,DF,F x/y/z
;--------------------------------------------
Force Field:			~D,DB,B a/b/c
;--------------------------------------------
EM Pulse:			~D,DF,F a/b/c
;--------------------------------------------
Hyper Gravitation:		~D,DB,B x/y/z
;--------------------------------------------
Magnetic Blast: (in Air Only)	U,UF,F x/y/z
;---------------------------------------------
Flight Mode:			D,D, a+b,b+c,a+c

[Air Dashes] 
Air Dash Forward:		FF, x+y
;---------------------------------------
Air Dash Backward:		BB, x+y
;---------------------------------------
Air Dash up Forward:		UF, x+y
;---------------------------------------
Air Dash up Backward:		UB, x+y
;--------------------------------------
Air Dash Up:			UU, x+y
;--------------------------------------
Air Dash Down:			DD, x+y
;--------------------------------------
Air Dash Down Backward:		DB, x+y
;--------------------------------------
Air Dash Down Forward:		DF, x+y

[Misc]
;---------------------------------------
;Super Jump: DU or a+b+c
;---------------------------------------
Advance Guard: x+y while guarding
;---------------------------------------
Throw 1: F+z or B+z(can be done in the air as well)
Direction while holding oppenent
Hold Up
;----------------------------------------
Throws 2: F+c or B+c (can he done in air as well)
Directions while holding oppenent
Hold Up
Hold Down
Hold Down and Forward

;---------------------------------------
Selecting Pallete during match press up or down at the beginning of the match
;---------------------------------------

Mugen 1.0 version updates (June 25,2013)
-fixed misaligned special dust in Em Pulse
-added velocity on Forward Dash and Backward Dash

Mugen 1.0 version updates (April 16,2013)
-coded delayed Hyper combo 
-fixed A.I dash glitch
-fixed Delayed Hyper Combo Background timing

Mugen 1.0 version fixes (February 17,2013)
-fixed misaligned hitsparks in Magnetic Shockwave
-fixed misaligned throw sparks in throws
-reworked the A.I
-fixed some velocity problems with the Air Dashes 


Mugen 1.0 version fixes (February 09,2013)
-changed velocity in EM Disruptor 
-hitsounds on projectible louder

Mugen 1.0 version fixes(February 08,2013)
-fixed glitch in Flight mode
-coded air walk in basic attacks during and after 8 air dashes
-fixed misaligned issues on throws and coded upward metal throw
-changed command on Magnetic Blast
-made Flight mode easier to use
-fixed misaligned ground explod
-added sounds to toss throw
-added sounds when hitting the shield
-added sounds when hitting Magnetic X Tempest Helpers
-Redid Magnetic X Tempest Hitoveride 
-replace get hit shield sprites with red ones

Mugen 1.0 version fixes(February 04,2013)
-fixed misaligned hitsparks in EM Disruptor
-fixed metal scraps in throw 
-added A.I advance guard 
-scaled sprites
-made air throw easier and less missing

What New version 1.8 (August 7, 2011)
-fixed misaligned hitsparks in air basic attacks 
-replaced hit sounds in strong and medium basic attacks
-added grab sounds to throw attack
-fixed bugs in Throw attack

What New version 1.7 (May 5, 2011)
-fixed poweradd in basics
-fixed damage in basics
-fixed damage dampen ring
-fixed poweradd on specials
-fixed hitdef attributes in Em Disruptor
-coded MVC2 announcers
-fixed animation frames in Cloak
-fixed misaligned stance
-added Player Indicators
-fixed air combo announcer playing while in flight mode
-fixed misaligned hit sparks in Shock wave
-replaced metal sprites when thrown
-fixed Hyper Background K.O playing in X Tempest
-added missing scale parameter on special dust explode
-added MVC2 PAL FX and sounds to Force field
-fixed misaligned Guard Push hit sparks
-added X-men COTA palette thanks to Whiplash palette 9
-added counter announcer to force field
-made metal stuck on opponent for a period of time in vs series
-fixed a few bugs in EM Disruptor
-added a time bar to Magnetic Shield Hyper
-fixed some collision boxes
-fixed paralyzing bug after throw (thanks Devsman)
-fixed chaining into Magnetic Tempest and Magnetic X Tempest
-changed Magnetic Shield Hyper from LV1 Hyper to LV2 Hyper
-fixed explod not removed in crouch medium punch when get hit.
-adjusted pausetimes on basic attacks
-replaced Landing FX with better Sprite Ripps
-Cut down hit box on standing light punch
-fixed infinite when mashing forward + x hopefully.

What New Version 1.6
-removed the && time > 3 from command
-adjusted juggle system on basic attacks
-made chaining better on some attacks

What New Version 1.5
-added missing Hitsparks and guard sparks in Hyper Gravitation
-toned down guard damage on specials and supers 
-coded the EM Disruptors Random

What New version 1.4
fixed no turning while jumping over the opponent 
-fixed miss close range in EM pulse
-adjusted collision boxes in standing, taunt, attacks, etc
-adjusted pause time and velocity on basic attacks
-added shortcut super jump command
-adjusted Hit box collision on Basic attacks
-fixed sliding basic attacks and cancel in flight mode
-replaced Super jump FX
-fixed division by zero debug spam
-chain from hyper gravitation to Magnetic Tempest and Shock wave
-fixed cloning helper bug in Hyper Gravitation due to reversal def moves.
-added Hit override for Magnetic Shock wave
-fixed hit out of throw
-fixed sliding down in air throw
-changed magnetic X Tempest to a level one hyper
-increased damage in EM Disruptor, Magnetic Blast, and Force field
-increased damage in Magnetic Shock Wave 
-removed collision boxes from recovery roll
-added Hit override in Magnetic Tempest
-fixed guard sparks in Magnetic Tempest not showing
-Transfer to My Template
-recoded combo
-Code Artificial Intelligence
-fixed bug in Magnetic Shock wave getting stuck at the end of some stages
-fixed dashing bug in Magnetic Shockwave while camera focuse on bothe characters
-added Dizzy System
-coded Hyper Background sounds
-add hit by and fixed hitoverride
-made not hit by code vulnerable to specials and supers, but not basic attacks 
-made him move around before match in every round and fixed floating glitch
-fixed a small debug error due to a typo
-added MVC2 sounds for Hyper Background
-removed Hyper portrait from Magnetic X Tempest 

What New version 1.3 (CVG Birthday Bash release)
-changed hitsound in magnetic tempest
-tweaked sound and hitsound in Magnetic Shockwave
-change hitsound in the Magnetic Blast
-made both EM Disruptor unspammable in the air 
-made him combo (there could be infinite juggle, but they will be fix in the future)
-recoded Em Pulse to make them similar to X-men COTA (need a bit tweaking)
-enable air recovery when hit falling 
-fixed issues where he is able to gain power when performing supers
-fixed bug while lauching the oppenent into the air when laying down.
-fixed debug spam when you beat Arcade and Team Arcade mode 
-fixed some required animations and required states
-changed hitsounds in the magnetic pulse and EM Pulse
-changed flight mode command for Magneto will all of his moves 
-tweaked Run Forward and Run Backward command
-added missing MVC2 Special Sparks to flight mode while performing on ground.
-fixed debug spam in the hyper gravitation 
-force field super recoded
-fixed spam able wall hit
-added get hit sounds
-fix winpose bug when beaten in arcade mode
-fixed small bug in the EM Disruptor aerial move.
-tweaked a few collision boxes
-made the 8 air dash a little better. 
-redid crouch medium punch


What New Version 1.2 1/24/2010
-fixed bug where you can't launch while performing Hyper Gravitation 
-fixed bug where he is able to attack before the match begins
-fixed stuck bug when performing the Magnetic Blast
-disable move around before the match begins
-fixed cut offs in throne
-made Magnetic Shock wave blast the opponent across the screen
-made the Magnetic Shield un spam able For those that didn't know the shield is breakable 7 hits will break it
-added Move list in Readme
-made two separate def for All Moves and Not All Moves
-fix cancellations in Flight Mode while performing EM Disruptor and Em Disruptor X
-tweaked metal when thrown
-reduced speed in stance while going up and down
-fixed cancellation bug in Magnetic Tempest and Hyper Gravitation while in Flight mode
-fixed debug error division by zero in the hyper gravitation
-fixed A.I bug where Magneto gets up after being defeated
-fixed no damage issue when thrown


What New Version 1.1 12/21/2009 (CVG Special Event release Day 1)
-fixed poweradd in the Magnetic X Tempest
-recoded the Magnetic Shield hyper
-recoded Hyper Gravitation
-added Special Dust sparks to Tempest, X Tempest, and Shield hyper
-fixed a few collision boxes I missed that had to many
-recoded Magnetic Tempest
-recoded The Metal when he throws you
-removed double animation in the air file.
-removed poweradd in taunt
-fixed animation in air recovery, and recovery roll
-added missing frames get hits animation
-removed pal FX code from Standing punch
-fixed animation in the Em Disruptor and X-men COTA Em Disruptor
-tweaked and change commands for the 8 (air)Kuchuu Dashes
-fixed various animation in his basic attacks. 
-tweaked Magnetic Shield 
-fixed Velocity in Air Dash up, Air Dash Back up and Air Dash Forward up while in Flight mode
-fixed some coding in the Magneto overdrive cns
-Recoded the Magentic X Tempest (thanks bdirck)
-added X-men COTA sprites when throwing the Magnetic X Tempest
-removed custom states
-removed State -3
-added continue screen code animation
-added Wall Hit
-recode combo system, but not 100% accuarate
-fixed animation in the backward up dash 
-combine Overdrive and commons1 file together.
-added new portrait

What New 1.0 11/26/2009 (Thanksgiving release)
-fixed the air dash
-fixed MVC2 Background animation
-Removed the GFX ground hits
-Replaced MVC2 dash sound
-Replaced Marvel Super Heroes dash sprites with Marvel vs Capcom 2 dash sprites
-Launcher fixed
-Added Magnetic Shockwave sound 
-fixed commands
-A.I Removed for the moment
-added missing sound in the magnetic tempest hyper
-fixed misaligned cape in the intro when walking backward and forward.
-fixed stuck bug where he does the magnetic blast close to the ground. (thanks shinra358)
-fixed a few collision boxes
-added missing cape when he lose time over
-fixed priority on a few basics
-fixed double cape issue in flight mode
-fixed cape issue in Magnetic Tempest X and Shield hyper
-fixed flight mode bug when turning in the corner
-reduced the damage on his moves
-added missing frames to the stance animation
-removed combo and screen pack messenger from State -2
-added missing sound in intro force field
-added missing ctrl code to the pre into to prevent from attacking right away when skipping introduction
-Replaced CVS Sparks with MVC2 Sparks
-added MVC2 Air FX Combo Explode 
-added MVC2 Advance Guard Sparks 
-added Projectile hit sparks to Disrupter and Magnetic Blast
-added Blue Collision boxes over red only on basic attacks
-changed super Dust sparks
-changed Super Jump Sparks
-removed explodes from Super Jump 
-fixed animation in air recovery
-added his other air dash abilities 
-fixed animation in the MVC2 Hyper Background KO
-fixed wall hit animation
-fixed dash backward velocity

What left (May 5,2011)
-improve anything that needs to be improved
-any bug or problem that wasn't caught in this update
-improve the A.I air comboing 
-Enable the 8 Air Dashes in A.I and improve them 
-Maybe add Flight mode to A.I, but chances of that are slim to none since I find
A.I Flight mode a bit cheap. 

Credits
Tazzer, Femrril, Whiplash,Manostyle for Beta Testing
ferchogtx for move around before match, and other codes
Kongs for original Magneto base 
Shinra358 for fixing most of the bugs 
Anyone else who I probably forgot to mention
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M.U.G.E.N ver 1.00 (2011.01.18) status log
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Parsing command line...
Command line: F:\M.U.G.E.N 1.0\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...OK
Initializing timer...performance timer enabled...frequency 3579545...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...Using SDL audio driver: dsound
Requesting mixer parameters (44100, 16, 2, 2048)...
Opened mixer with parameters (44100, 16, 2, 2048)...
OK
Initializing BGM...BGMThreadInit returned 0
OK
Initializing graphics...gameCoord 640x48